

In the real world, that has (mercifully) almost never been the case. Games like this are responsible for giving many laypeople an inflated and inaccurate sense of the power of planning-in a video game, you can play God, wiping away or irreversibly transforming entire neighborhoods with the click of a mouse. But these days, all the real planning geeks we know are playing Cities:Skylines, which offers more features and a much higher degree of realism.


The average American’s understanding of urban planning has been disproportionately-and inaccurately-shaped by planning simulation video games.
